A competitive, fast-paced extreme tag inspired e-sports game set in a utopian future. A continued effort is being made to improve the visuals and mechanics of the game previously known as Evasion.
Role during project – visual development/concept art
Nooks and crannies
You find yourself in a decrepit church, overtaken by roots and plats. You are lonely. However, the church is full of friendly woodland critters. They too must be lonely.
Find the friendly animals so you can get yourself a comfortable nights’ sleep.
Made during Global Game Jam 2021
Role during project – Level Design/Environment Art/Creature Models
Fractured – a styleguide to a dying world
A styleguide developed for a dark fantasy world in which the cities are fallen, magic corrupts and a curse-like infection spreads fast.
See the whole project here: https://anyflip.com/FracturedStyleguide/
Role during project – Solo project, including writing/world building, visual development/concept art and book layout
Cursed Relics – a month of graphic design
A 1-month challenge throughout October, attempting to make readible UI icons that would fit within a horror game. The icons were made with simple, graphic shapes and readability in mind,
Role during project – Solo project, UI Icon design, graphic design
A competitive, fast-paced extreme tag inspired e-sports game, in which the players chase one another down for the Spark, which lets the holder capture the holo fields for points!
Role during project – visual development (Freelance)
Artstarter – a website for the freelance-minded game art student
A point-and-click adventure game inspired website that teaches the user about the principles of freelancing in a fun and explorative way.
Role during project – visual development, web development and writer
Forest of the mind
Client – KRO-NCRV
A narrative-heavy game about processing grief, set in a mystical, serene forest. Based on the stories of real people.
Role during project – visual development/concept art, 3D foliage and tech art (shaders)
the night watch vr experience
Client – The Rijksmuseum
A virtual reality experience in which the characters from Rembrandt’s The Night Watch come to life and tell their story.
Role during project – 3D character art and animation
Hands on deck – an ING vr game
Client – Internal project
A virtual reality game where 3-4 players work together to sail a ship out on the open sea, transporting money from island to island while simultaneously repelling pirates.
Role during project – Visual development/concept art and 3D props/vehicle modelling
A co-op couch game in which you play as two small robots who have to flee a waste disposal facility. The bots are small and weak, but they have each other – and the ability to launch one another high into the air!
Role during project – Visual development, 3D character art and animation
Life of the party
A management game intended to increase the awareness of global warming and the small things we can do in our daily lives to help.
Role during project – Visual development, 2D background art and UI design